Njam Changes:


version 0.95

- change: Networking works. 2-4 players can play on two machines. Free for all.
          I have tested in on LAN, haven't tried the Internet.
- change: There are now 5 ghosts in single player and cooperative mode and 8
          ghosts in duel mode. The game was just too hard to play.
- change: Added SDL_image library and converted big images to .jpg format so
          the whole game takes less space (especially important for downloads)
          Also, reduced .exe and .dll sizes, so the download is only about
		  1.2MB now.
- change: Added possibility to do: make install
          Contributed by Martin Willemoes Hansen.
- change: Added makefile for Borland's Free C++ Compiler.
- change: Added icon to windows executable.
- change: Changed level 9 in cooperative mode (had some not-so-nice dead-end).
- bugfix: Settings selected in options menu are now saved to configuration file
          and loaded when the game is started, so the game remembers user's
          settings.
- bugfix: Fixed problems with compiling with gcc 2.95


version 0.91

- bugfix: in version 0.90 once two player game is started, the single player
          game doesn't work anymore, i.e. it always starts the two player game.
          This is now fixed.
- bugfix: in version 0.90 it was possible to go to next level by giving away
          one life (press: ESC, ESC, SPACE). Now it is not possible.
- bugfix: in version 0.90 it was possible to go to next level by giving away
          one life (let the ghost eat you, press ESC, SPACE). Fixed.
- change: I have reduced target speed from 33.3 to 30fps since game run too
          fast and was really hard to play in non-duel mode.
- change: Added current level indicator
- change: Added frames_per_second indicator
- change: Changed some flags in SetVideo mode so Linux version works faster now
- change: added nice picture of a killed ghost (the "desperate eyes" ;)
- bugfix: ghosts didn't go after players if they are too far from each other
          (on the opposite side of the screen). Fixed.

